Info & Files
The world maps will be updated as more information is found.
Aleview & surrounding area map
World map outsite of Aleview
Cards for characters some of you have met recently, for printing or downloading
Factions available for Evil Overlords. These are examples of factions that may show up in game. You can use one of these, or make up your own and send along the information.
- Covens – Hags make up covens, usually a group of 3. The live in out of the way places. Alone they are dangerous, but together they have access to more powerful magic. They don’t use this special magic for combat, but to weave wicked plots against human and demihuman settlements. They commonly trick unsuspecting creatures into helping them. Wikipedia info
- Iceforge Dwarves – Legend goes, Iceforge is home to the manifestation of Winter. Ghostly dwarves toil at insubstantial machines, producing all the ice and snow to blow out into the world. Travel through the icey wastes can be dangerous, as they keep great guardians chained at the entrance to their home.
- Bullywugs – Humanoid frogs and toads. They usually flourish in swamps and marshlands, though some have adapted to other harsh climates. There are many different tribes.
- Serpentment – Long ago in the Draconian Isles, a great dragon had followers of lizardfolk. He blessed some of them with his likeness, creating the Dragonborn. Those that fell out of favor were cast out by the great dragon, and became the Serpentmen. They worship only the darkest of gods, and have mastered the magic of disguise. They pass themselves off as whatever race they need to infiltrate and influence societies, changing policies to further their goals. They murder those they cannot influence, and simply take their place.
They can assume the form of any medium sized humanoid they have seen, and can maintain that shape indefinitely, until slain. They have a poisonous bite. A secret phrase said in an ancient tongue is rumored to force a Serpentman to reveal himself.
- Barbarians – In the Steppes, the vast plains of untamed land, the barbarian tribes are the closest thing to civilization. Rocky hilled lands contain several large tribes, and many smaller bands. They tend to run into pockets of giants who like to inhabit the same areas, and these 2 societies clash often. The Chieftain of each band is often equipped with several magical artifacts, as he gets to claim the first item from the treasure his tribe finds.
- Black Hand Assassins – Little is known, though it’s rumored they are all related by blood.
- The Caravan of Ang Harpin – No one is sure where these people come from, although it’s suggested they travel through the Feywild and other planes at will. They always appear near a populated area and set up a small carnival and market.
Once you’ve joined the Caravan, you never leave.
It’s almost like a moving town. It’s wagons house large, multi-family buildings. Talking frogs, hulking men with the heads of cranes, tube shaped creatures with a million eyes. It is generally accepted that these creatures must come from somewhere else, somewhere very different.
The caravan has it’s own government and guilds. When they arrive, people tend to blame bad things on the caravan, saying it must be their Assassin’s Guild, or their Guild of Burglary.
- Pirates of the Black Coast – Along the southern coast of the known world, pirates roam the waters.They loot the old Stygian temples, hunt in the Bogmire, steer clear of the Nations of the Dead, make port in hundreds of hidden coves, and tell stories of the Isle of Dread. The Isle of Dread is a thickly jungled island with great prehistoric beasts roaming freely.
- Ogre Tribe – The tribe that once contained Smoosh and Mrtok, friendly in the olden days, has grown bitter and wary of outsiders. Having lost too many of their already small number of people by helping other races, they are now violent and solitary. They are also still as dumb as a bag of rocks.